Ataraxia
Genre: Adventure, Puzzle
Engine: Unreal Engine 5.7
Team: 7 people
Role: Level Design & Gameplay Design
Genre: Adventure, Puzzle
Engine: Unreal Engine 5.7
Team: 7 people
Role: Level Design & Gameplay Design
Genre: Wholesome, Puzzle
Engine: Unity
Team: 3 people
Role: Narrative & Level Design
Genre: FPS, Arcade, Action
Engine: Unity
Team: 8 people
Role: Gameplay & Level Design
Duration: 72 hours
Hi there! I’m Helder, a Game Designer.
I’m currently in my third year studying Game Design at Haute Ecole Albert Jacquard in Belgium. When I design games, I focus on the player experience and how I can transmit emotions & information simultaneously without overwhelming the player. What I love about creating games is the collaboration with all the other fields in game development, because what makes a game a game is the people behind it.
I’m comfortable using Unreal Engine and Unity, where I love blending strong narrative with complex puzzles, from signal decryption to spatial challenges.
Feel free to reach out if you want to chat or collaborate!